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Wilds can be seen all over the map and includes: Grassland, Plain, Hills, Mountain, Oil Field and River.

All the wilds gives a bonus to your resource production except Plain. Plain are used for building extra cities, otherwise, they are pretty useless. Other Wilds cannot have cities constructed on them.

The bonus that Wilds provide increases with their Lvls, and also becomes harder to conquer, as the number of defenders increases with each Lvl.

The bonuses that each wild provides is listed below:

Wild 1 2 3 4 5 6 7 8 9 10
Grassland 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Hills 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Mountain 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Oil Field 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
River 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Plain - - - - - - - - - -



Note: Wastelands are "quoting Global Warfare - ...impenetrable, and cannot be attacked."

Wilderness DefensesEdit

Level 1 2 3 4 5 6 7 8 9 10
Infantry 50 80 320 3890
Sniper 40 160 1920
Anti-Tank Infantry 40 160 1920
Mobile SAM 35 140 1680
Tank 24 96 1152
Fighter 1320
Gun ship 1320
Bomber 720

Troop TableEdit

Wild

Level

Troops Used General Research

Resources

Collected

Date Confirmed
1

120 Infantry (23 Died)

100 Supply Trucks (No Loss)

50 Snipers (No loss)

Level 1

1 Optics

1 Operations Research

1k Food 20 Aug 2011
1

100 Snipers (13 Died)

100 Supply Trucks (No Losses)

Level 1

1 Optics

1 Operations Research

1k Stone 20 Aug 2011
1

150 Snipers (14 Died)

100 Supply Trucks (No Losses)

Level 2 2 Military Science 1k Oil 21 Aug 2011
1

280 Snipers

250 Supply Trucks

100 Infantry (27 Died)

Level 3 4 Military Science 1k Steel 21 Aug 2011
2
3
4

300 Anti Tank (73 Died)

300 Special Forces (85 Died)

Level 11 N/A 4k Oil 14 Apr 2012
5
6
7
8
9
10